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You're also very limited in your capacity to respec. As with attribute points, the imperceptible impact this has on your overall power makes each individual point unsatisfying to spend in the short term. Most of your skill points, however, will be spent on ranking up the abilities you already have.
#Torchlight 2 cracked free
New skills become available across all three categories as you level, so you're free to dabble as you gain in power. Every class can use every weapon, but many skills are restricted to particular weapon types: so your choice of category has a big influence on what you'll end up wielding. The skill system, meanwhile, provides you with active and passive abilities split across three categories. There's certainly depth here but the chief satisfaction of levelling up is stretched out over a character's lifetime, rather than getting a cool new toy with every ding. It's nonetheless the case that each point you invest increments your power by a tiny amount: when you're not working towards a particular item, the temptation is just to dump them into whatever looks good at the time. The caster-centric Focus attribute, for example, also buffs the chance that a dual-wielding character will strike with both weapons at once. As in the original Torchlight, improving stats allows you to equip gear above your level, which means you're often guided more by the next weapon you want to use than the actual benefits of increasing an attribute. Each new level grants you a set of attribute points to invest in one of four stats and a single skill point to spend. There's a night-and-day difference between the relative resources of the two games, and a comparison of the two has to go far deeper than what it feels like to turn a monster into high-velocity meat: but if you spent your summer in Blizzard's company, you'll need to get comfortable with something slower before Torchlight 2 opens up to you. Runic's system is mechanically sound but just doesn't have the punch and splatter that Blizzard spent a decade perfecting. There's a delay between clicking and attacking determined by the speed of your weapon, something that Torchlight 2 shares with other action-RPGs but that grinds against expectation in the world post Diablo 3. Popping shots at my first few rat-men, something immediately felt slightly off. I started with the Outlander, a hybrid mage and ranged DPS class that on the surface closely resembles the Vanquisher I played in the original game.
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